In what ways does your media product use, develop or challenge forms and conventions of real media products?
I think that Four Walls more develops and challenges current conventions such as the size of a film; major Hollywood films and even smaller independent films take place over massive distances, with a never ending amount of effects shots, story lines that include many main characters and what sometimes seems to a never ending amount of sub-plots including many smaller characters.
Four Walls takes place in just one room, few shots outside of it. I think that this is more challenging modern conventions of film in the sense of its location and characters, as using just one room is something that is rarely used in modern cinema. I don't see how this challenges it a sense of creating a character, because surely for most films the audience are wanted to have a good sense of the character, but moving location and having many different characters makes this quite difficult. Having the characters in one room with nowhere to go and to distract the audience it will make the audience have nowhere else to focus.
Four Walls also challenges the forms of modern films by having to keep the attention of the audience for a feature length film with only the characters to do so. Other films, for instance, like Transformers take the action around the globe meeting different characters, having the character change their objectives and such. This is not an option for me in Four Walls, the action will have to take place in one room and be intense enough or intriguing enough to keep the audience involved.
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